โ๏ธBattle Mechanics
Pre-Battle Setup
A Playermon Team can only consist of 3 different Playermon
Each Deck consists of 24 cards in total
Each Playermon has 4 different types of active skill cards and 1 passive skill card
Inside a deck, there are 2 copies of each active skill card
Each Character has 4 types of stats:
Strength which influences their maximum base health
Intelligence which will be used as a modifier for skills
Agility which indicates where the character will be on the Action Bar / Turn Indicator
Luck the higher this stat, the more likely the character will deal a Critical Hit with their attacking skill
Skill Cards
Action Point Cost - Indicates how many Action Points this skill uses
Attack Damage - Indicates how much Damage this skill does (without any modification)
Shield Gain - Indicates how much shield this skill gives to the character
In battle stats
Health
Once a characterโs health is reduced to โ0โ they will be Knocked Out of battle
Shield
If a character has a shield, it will absorb damage taken instead of a characterโs health
Shield is temporary, it is only applied during combat and will disappear after
Combat Flow
The Standard Flow of Combat within Playermon follows according to the 6 phases listed below.
Round Start Phase
ON BATTLE START: Both teams will get 3 Action Points and Draw 5 cards
ON SUBSEQUENT ROUNDS: Both teams will get 2 Action Points and Draw 3 cards
Action Points not used in the previous round will be carried over to this current round. The maximum Action Points a Player can have is 10
Changes to character stats are also checked at the beginning of each round before cards are able to be played.
Main Phase/Card Play Phase:
During this section, players will be able to assign cards to their Playermon
Tap on a card to play it, using Action Points if it has a cost. You CANNOT play a card if you do not have the required Action Point to play it.
Card Play phase ends by pressing "End Turn" or running out of cards to play
Battle Turn Start
Shields are immediately assigned when the Battle Turn begins. If any card a Character (Playermon or Enemy) is playing provides the shield value
Turn Order
Characters (Playermon and Enemy) Agility or Speed stat influences which character will go first on the Action bar
It will then go from the 1st character to the 6th character
Targeting and Damage
If a card has any Movement in its skill effect, then the Character will first do the movement action before proceeding with attacking.
Playermon will attack the closest enemy to them. That is the enemy on the nearest column and row to them
However, if there are multiple enemies on a column then the Playermon will randomly choose an enemy and attack them
Attack Damage will be dealt to the Shield first and then the health
Attack indicator (red text appears when a character is hit), indicates how much total damage that attack did
If a character is defeated (when health goes to 0), then the attacking character will end itโs attack (even if there are any other attacks being used)
This Targeting and damage applies to Enemies when they are attacking
Round End
Remaining Action Points and the States of each Character is then checked before proceeded to a new Round
If all allies are Defeated it will be considered a Lost
If all enemies are Defeated it will be considered Victory
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