# Battle Mechanics

#### **Pre-Battle Setup**

* A Playermon Team can only consist of **3** different Playermon
* Each Deck consists of **24 cards** in total
* Each Playermon has **4** different types of **active skill** cards and **1 passive skill** card
* Inside a deck, there are **2 copies** of each active skill card

![Edit Team with a Playermon Skills](https://411334597-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgQfPDwm0GITGpcI6j7%2Fuploads%2FfzznWKyindhqEgZWY5US%2F0?alt=media)

#### **Each Character has 4 types of stats:**

* **Strength** which influences their maximum base health
* **Intelligence** which will be used as a modifier for skills
* **Agility** which indicates where the character will be on the Action Bar / Turn Indicator
* **Luck** the higher this stat, the more likely the character will deal a Critical Hit with their attacking skill

![Playermon Details with a Playermon Status Points](https://411334597-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgQfPDwm0GITGpcI6j7%2Fuploads%2FHFbB1bOtqqH4Mg77MvfK%2F1?alt=media)

#### **Skill Cards**

* **Action Point Cost** - Indicates how many Action Points this skill uses
* **Attack Damage** - Indicates how much Damage this skill does (without any modification)
* **Shield Gain** - Indicates how much shield this skill gives to the character

![Playermon Skill Card Details](https://411334597-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgQfPDwm0GITGpcI6j7%2Fuploads%2FHb4hKjv9aoSXnMj7z3Ai%2F2?alt=media)

#### In battle stats

**Health**

* Once a character’s **health is reduced to “0”** they will be **Knocked Out** of battle

**Shield**

* If a character has a shield, it will **absorb damage taken** instead of a character’s health
* Shield is temporary, it is only applied during combat and will disappear after

![Health and Shield during Battle Scene](https://411334597-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgQfPDwm0GITGpcI6j7%2Fuploads%2Fe9zG90cfcIG3AIrALLy7%2F3?alt=media)

#### **Combat Flow**

The Standard Flow of Combat within Playermon follows according to the 6 phases listed below.

#### Round Start Phase

* **ON BATTLE START:** Both teams will get **3 Action Points** and **Draw 5 cards**
* **ON SUBSEQUENT ROUNDS:** Both teams will get **2 Action Points** and **Draw 3 cards**
* **Action Points** not used in the previous round will be **carried over** to this current round. The maximum Action Points a Player can have is **10**
* Changes to character stats are also checked at the beginning of each round before cards are able to be played.

![Sample Playermon Battle Scene - Battle Start](https://411334597-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgQfPDwm0GITGpcI6j7%2Fuploads%2FTjjUJTZe8SWJ6ck2M2pO%2F4?alt=media)

#### **Main Phase/Card Play Phase:**

* During this section, players will be able to **assign cards** to their Playermon
* **Tap** on a card to play it, using Action Points if it has a cost. You **CANNOT** play a card if you do not have the required **Action Point** to play it.
* Card Play phase ends by pressing **"End Turn"** or **running out of cards** to play

#### Battle Turn Start

* **Shields** are immediately assigned when the Battle Turn begins. If any card a Character (Playermon or Enemy) is playing provides the shield value

#### Turn Order

* Characters (Playermon and Enemy) **Agility or Speed stat** influences which character will go first on the Action bar
* It will then go from the 1st character to the 6th character

#### Targeting and Damage

* If a card has any Movement in its skill effect, then the Character will first do the movement action before proceeding with attacking.
* Playermon will attack the **closest** enemy to them. That is the enemy on the nearest column and row to them
* However, if there are multiple enemies on a column then the Playermon will randomly choose an enemy and attack them
* **Attack Damage** will be dealt to the Shield first and then the health
  * **Attack indicator** (red text appears when a character is hit), indicates how much total damage that attack did
  * If **a character is defeated** (when health goes to 0), then the **attacking character will end it’s attack** (even if there are any other attacks being used)
* This Targeting and damage applies to Enemies when they are attacking

![During Battle Turn](https://411334597-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MgQfPDwm0GITGpcI6j7%2Fuploads%2FdS6CY1U0z0mW3myIfKyB%2F5?alt=media)

#### Round End

* Remaining Action Points and the States of each Character is then checked before proceeded to a new Round
* If all allies are Defeated it will be considered a **Lost**
* If all enemies are Defeated it will be considered **Victory**
