⚔️Battle Mechanics
Pre-Battle Setup
- A Playermon Team can only consist of 3 different Playermon 
- Each Deck consists of 24 cards in total 
- Each Playermon has 4 different types of active skill cards and 1 passive skill card 
- Inside a deck, there are 2 copies of each active skill card 
Each Character has 4 types of stats:
- Strength which influences their maximum base health 
- Intelligence which will be used as a modifier for skills 
- Agility which indicates where the character will be on the Action Bar / Turn Indicator 
- Luck the higher this stat, the more likely the character will deal a Critical Hit with their attacking skill 
Skill Cards
- Action Point Cost - Indicates how many Action Points this skill uses 
- Attack Damage - Indicates how much Damage this skill does (without any modification) 
- Shield Gain - Indicates how much shield this skill gives to the character 
In battle stats
Health
- Once a character’s health is reduced to “0” they will be Knocked Out of battle 
Shield
- If a character has a shield, it will absorb damage taken instead of a character’s health 
- Shield is temporary, it is only applied during combat and will disappear after 
Combat Flow
The Standard Flow of Combat within Playermon follows according to the 6 phases listed below.
Round Start Phase
- ON BATTLE START: Both teams will get 3 Action Points and Draw 5 cards 
- ON SUBSEQUENT ROUNDS: Both teams will get 2 Action Points and Draw 3 cards 
- Action Points not used in the previous round will be carried over to this current round. The maximum Action Points a Player can have is 10 
- Changes to character stats are also checked at the beginning of each round before cards are able to be played. 
Main Phase/Card Play Phase:
- During this section, players will be able to assign cards to their Playermon 
- Tap on a card to play it, using Action Points if it has a cost. You CANNOT play a card if you do not have the required Action Point to play it. 
- Card Play phase ends by pressing "End Turn" or running out of cards to play 
Battle Turn Start
- Shields are immediately assigned when the Battle Turn begins. If any card a Character (Playermon or Enemy) is playing provides the shield value 
Turn Order
- Characters (Playermon and Enemy) Agility or Speed stat influences which character will go first on the Action bar 
- It will then go from the 1st character to the 6th character 
Targeting and Damage
- If a card has any Movement in its skill effect, then the Character will first do the movement action before proceeding with attacking. 
- Playermon will attack the closest enemy to them. That is the enemy on the nearest column and row to them 
- However, if there are multiple enemies on a column then the Playermon will randomly choose an enemy and attack them 
- Attack Damage will be dealt to the Shield first and then the health - Attack indicator (red text appears when a character is hit), indicates how much total damage that attack did 
- If a character is defeated (when health goes to 0), then the attacking character will end it’s attack (even if there are any other attacks being used) 
 
- This Targeting and damage applies to Enemies when they are attacking 
Round End
- Remaining Action Points and the States of each Character is then checked before proceeded to a new Round 
- If all allies are Defeated it will be considered a Lost 
- If all enemies are Defeated it will be considered Victory 
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